Junk Jenius

Junk Jenius

Junk Jenius

Playful Recycling Bottle Crusher | Oct – Dec 2024

Playful Recycling Bottle Crusher

Oct – Dec 2024

Mechanical Engineering
Mechanical Engineering
Mechanical Engineering
Product Development
Product Development
Product Development
SolidWorks & Woodshop
SolidWorks & Woodshop
MY ROLE

MY ROLE

MY ROLE

Mechanical Lead, CAD, Fabrication, Prototype Integration

Mechanical Lead, CAD, Fabrication, Prototype Integration

TEAM

TEAM

4 students: Mechanical Engineering + Business

4 students: Mechanical Engineering + Business

CONTEXT

CONTEXT

CMU Senior Mechanical Engineering Capstone:

Product Development Course

CMU Senior Mechanical Engineering Capstone:

Product Development Course

AUDIENCE

AUDIENCE

General Public / CMU Students

General Public / CMU Students

TOOLS/SKILLS

TOOLS

TOOLS/SKILLS

SolidWorks, FEA, Arduino, shop tools, laser cutting, rapid prototyping

SolidWorks, FEA, Arduino, shop tools, laser cutting, rapid prototyping

OUTCOME

OUTCOME

Best Prototype, CMU Engineering Design Expo 2024

Best Prototype, CMU Engineering Design Expo 2024

Overview

Overview

Overview

Junk Jenius is a one-touch recycling machine that cuts, drains, and crushes plastic bottles, turning a messy campus recycling habit into a cleaner, more satisfying interaction.

I led the mechanical design, CAD development, prototyping, and shop fabrication for a 4-person CMU engineering capstone team. The final prototype processed bottles in live demos and won Best Prototype at CMU’s 2024 Engineering Design Expo by popular vote.

Junk Jenius is a one-touch recycling machine that cuts, drains, and crushes plastic bottles, turning a messy campus recycling habit into a cleaner, more satisfying interaction.

I led the mechanical design, CAD development, prototyping, and shop fabrication for a 4-person CMU engineering capstone team. The final prototype processed bottles in live demos and won Best Prototype at CMU’s 2024 Engineering Design Expo by popular vote.

CMU Design Expo '24

1st Place - Best Prototype

One-Touch Operation

Cut, Drain, Crush!

Interactive Electromechanical Prototype

A user places a plastic bottle into the machine and presses one button. Inside the enclosed chamber, the bottle is pierced to release leftover liquid, drained through a sloped ramp, and compressed by a linear actuator.

The prototype combined user research, mechanism selection, CAD, stress analysis, Arduino control, and hands-on fabrication into a working public demo.

1. Insert bottle

2. Press button

3. Bottle is pierced

4. Liquid drains

5. Bottle is crushed

Final Outcome:

Processed standard plastic water bottles in live demos

Used a 200 lbf actuator for compression

Redirected leftover liquid into a filtered bin

Enclosed moving parts for safer public interaction

Won Best Prototype at CMU Design Expo

Process

Research: Low Recycling Rates on Campus

Research: Low Recycling Rates on Campus

Research:
Low Recycling Rates on Campus

At many CMU campus meals, students on the meal plan receive a plastic water bottle by default. Many end up tossed half-full and uncrushed, quickly filling recycling and trash bins.

From student feedback and observation, we learned that the problem wasn't apathy.

It was friction.

At many CMU campus meals, students on the meal plan receive a plastic water bottle by default. Many end up tossed half-full and uncrushed, quickly filling recycling and trash bins.

From student feedback and observation, we learned that the problem wasn't apathy…

It was friction.

Leftover Liquid

Students don't want to deal with half-full bottles.

No Clear Process

There's no obvious place to empty or crush bottles.

Messy Interaction

Touching trash or recycling feels unhygienic.

Overflowing Bins

Uncrushed bottles took up too much space.

Leftover Liquid

Students don't want to deal with half-full bottles.

Students don't want to deal with half-full bottles.

No Clear Process

There's no obvious place to empty or crush bottles.


There's no obvious place to empty or crush bottles.

Messy Interaction

Touching trash or recycling feels unhygienic.

Touching trash or recycling feels unhygienic.

Overflowing Bins

Uncrushed bottles took up too much space.

Uncrushed bottles took up too much space.

Design Challenge

How might we make proper bottle recycling feel easier, cleaner, and more satisfying than throwing the bottle away?

The prototype needed to handle the messy parts of recycling while keeping the interaction simple enough for public use.

Design Criteria

Design Criteria

Crush

Crush

Reduce bottle volume so bins fill more slowly.

Reduce bottle volume so bins fill more slowly.

Reduce bottle volume so bins fill more slowly.

Drain

Drain

Handle leftover liquid before compression.

Handle leftover liquid before compression.

Handle leftover liquid before compression.

Clarify

Clarify

Require one obvious action, not a learned sequence.

Require one obvious action, not a learned sequence.

Require one obvious action, not a learned sequence.

Protect

Protect

Keep users away from sharp and moving components.

Keep users away from sharp and moving components.

Keep users away from sharp and moving components.

Engage

Engage

Make the mechanical action visible enough to draw people in.

Make the mechanical action visible enough to draw people in.

Make the mechanical action visible enough to draw people in.

Competitor Analysis & User Studies

Competitor Analysis & User Studies

To understand why existing compacting products fail, we tested and dissected a Joseph Joseph compacting trash can. We placed it in a real dorm kitchen for 48 hours, observed how people used it, and analyzed the internal mechanism.

Users were interested in the satisfying act of crushing waste, but the product created new friction. It required too many steps, broke under normal use, and did not feel much easier than crushing by hand.

The insight: recycling tools need to be automatic, durable, hygienic, and satisfying.

See Full Competitor Study

Observations:

Observations

Design Implications:

Design Implications

Interactive/Fun: The satisfaction of crushing something - "I wanna try!"

Interactive/Fun: The satisfaction of crushing something - "I wanna try!"

Make the mechanism visible and satisfying

Make the mechanism visible and satisfying

Unintuitive: Too many levers became confusing to operate

Unintuitive: Too many levers became confusing to operate

Use one-touch operation

Use one-touch operation

Fragile: Key mechanisms broke after 48 hours of normal use

Fragile: Key mechanisms broke after 48 hours of normal use

Prioritize durability and simple mechanics

Prioritize durability and simple mechanics

Gross: Touching trash felt unsanitary

Gross: Touching trash felt unsanitary

Keep hands away from bottle/liquid

Keep hands away from bottle/liquid

Unhelpful: Manual crushing had same efficacy as using hands

Unhelpful: Manual crushing had same efficacy as using hands

Automate the process

Automate the process

💡 Key insight - Recycling needs to be automatic, durable, hygienic, and engaging.

💡 Key insight - Recycling needs to be automatic, durable, hygienic, and engaging.

Ideation - Exploring our Options

Ideation - Exploring our Options

Brainstorming improvements for current trash compactors and waste management

Choosing + Validating the Crushing Mechanism

We explored several ways to compact bottles, including a manual lever, cam system, linkage mechanism, and motorized actuator. The key tradeoff was balancing force, reliability, cost, fabrication risk, and user effort.

Manual systems kept too much burden on the user. Cams and linkages introduced more tuning and alignment risk. We chose a 200 lbf linear actuator because it provided enough force, used simple linear motion, and supported a clear one-button interaction.

Linkage Mechanism: higher fabrication and alignment risk

Cam System: adds tuning complexity

Off-the-shelf Linear Actuator: chosen for its force, simplicity, sourcing, and integration

Before building the full enclosure, I tested the actuator in a rough proof-of-concept. I wired it through a breadboard and switch, mounted it to scrap PVC and wood, and tested real bottles with different conditions. The setup was crude, but it confirmed that linear actuation could support the full system.

Early actuator test rig used to validate whether a 200 lbf linear actuator could crush real bottles before committing to the full enclosure.

Lo-Fi Prototyping for System Configuration

Next, we tackled layout. Our team debated vertical vs. horizontal configurations. I quickly created CAD mockups and cardboard prototypes of both to test ergonomics and drainage. We chose a slanted horizontal layout, which:

  • Allowed gravity-assisted drainage

  • Aligned better with actuator motion

  • Made bottle insertion and visibility easier

This decision became the foundation for our mechanical structure and user-facing interface.

Sketching out the entire user process for each layout configuration:

using lo-fi prototypes to test layout feasibility:

Engineering the Working Prototype

Engineering the Working Prototype

After validating the mechanism and layout, I led the mechanical build from rough prototype to working system.

My work focused on the actuator mount, bottle path, enclosure, blade integration, drainage ramp, and physical assembly. The prototype had to do three things reliably: puncture the bottle, manage leftover liquid, and compress the plastic without exposing the user to the moving mechanism.

Second-Pass Prototype: Refining the Actuator System

The first step was confirming that a linear actuator could reliably crush a water bottle. I wired a 200 lbf actuator through a breadboard and 3-way switch, mounted it to scrap PVC and wood, and tested it with empty bottles—some with caps, some without, in various shapes. It worked. That early success gave us confidence to move forward.

Iteration with CAD & FEA

I transitioned to CAD to model the actuator mount, bottle path, and enclosure. I went through several iterations of the actuator mount specifically, refining hole placements, fastener clearances, and bracket dimensions to improve alignment and rigidity. If the actuator wasn't sitting flush or started to flex under load, I updated the CAD, re-cut parts, and remounted them in the shop to get it right. The structure had to match the actuator's stroke and allow easy fabrication with the shop tools and materials available to us.

Validating Design with Stress Analysis & FEA

Validating Design with Stress Analysis & FEA

FEA helped check stress concentration around the actuator mount and informed where the structure needed additional support.

Machine Shop Fabrication

Crushing alone was not enough. Many bottles still contained liquid, so the system needed to release and redirect fluid before compression.

I designed and installed a stainless steel blade mount positioned to pierce the bottle without jamming the mechanism. I also added a slanted acrylic drainage ramp that directed liquid into a filtered bin below the crush chamber.

The blade angle, placement, and support geometry were refined through testing. If the bottle caught, slipped, or failed to drain cleanly, I adjusted the mounting position and reworked the surrounding structure.

custom blade geometry designed to pierce bottle without getting stuck

I built most of the prototype by hand in the shop, including the PVC chute, acrylic and wood frame, laser-cut panels, actuator supports, and drainage components.

The final assembly required constant fitting and adjustment. When holes were misaligned, I re-drilled them. When the chute sagged, I reinforced it. When parts flexed under load, I revised the CAD and re-cut supports.

The prototype was not simply assembled once. It was tuned through repeated physical testing until the machine could complete the full interaction consistently.

Hand-fabricated prototype was assembled from PVC, acrylic, wood, stainless steel, and off-the-shelf actuator components.

Through testing, we validated the core interaction and mechanical system.

The prototype could process standard 16.9 oz plastic bottles, redirect leftover liquid into the filter bin, and complete the interaction through a single button press. The clear chamber made the mechanism visible, while the enclosure helped keep users away from the blade and actuator motion.

System Validation

Compression

Compression

Crushed standard 16.9 oz bottles with and without caps.

Crushed standard 16.9 oz bottles with and without caps.

Liquid Handling

Liquid Handling

Able to process empty, partially filled, and full bottles, with liquid draining into the filter bin.

Able to process empty, partially filled, and full bottles, with liquid draining into the filter bin.

Controlled interaction

Controlled interaction

Completed the sequence through a single button press.

Completed the sequence through a single button press.

User Protection

User Protection

Kept blade and actuator motion inside the enclosed chamber.


Kept blade and actuator motion inside the enclosed chamber.

Visible feedback

Visible feedback

Made the bottle transformation easy to see during testing.

Made the bottle transformation easy to see during testing.

Visual & Emotional Design - Pittsburgh-Made

After the core prototype was functional, I explored a Pittsburgh-inspired visual direction to make the machine feel more like a public-facing campus object than a trash compactor. The concept included a bus-like blade housing, bridge-inspired actuator rails, and a skyline-based frame. These details were not fabricated, but they helped imagine how the system could become more local, playful, and approachable.

A future visual direction explored how the prototype could become a more playful public object.

Final Prototype + Expo Results

We showcased Junk Jenius at the 2024 CMU Engineering Design Expo, where visitors from the public and the school tested the machine during live demos. The prototype drew people in because the interaction was immediate, visible, and easy to understand: insert a bottle, press one button, watch the system process it.
The project won Best Prototype by popular vote.
We showcased Junk Jenius at the 2024 CMU Engineering Design Expo, where visitors from the public and the school tested the machine during live demos. The prototype drew people in because the interaction was immediate, visible, and easy to understand: insert a bottle, press one button, watch the system process it.
The project won Best Prototype by popular vote.

Live public demo

Visitors tested the prototype during CMU Engineering Design Expo.

Visitors tested the prototype during CMU Engineering Design Expo.

Immediate Interaction

People understood the basic sequence without a long explanation.

People understood the basic sequence without a long explanation.

Crowd Appeal

The visible compression, actuator sound, and crushed output drew people in.

The visible compression, actuator sound, and crushed output drew people in.

Recognition

Awarded Best Prototype by popular vote.

Awarded Best Prototype by popular vote.

What Changed Because of My Work

What Changed Because of My Work

My work moved the project from a promising concept into a functioning electromechanical prototype.

I validated the actuator-based mechanism, developed the bottle path, modeled and revised the structure in CAD, fabricated the physical system, integrated the blade and drainage ramp, and tuned the assembly through repeated testing.

Because of that work, the machine could perform the full intended interaction through one clear user action.

I led

I led

CAD structure

CAD structure

CAD structure

Actuator validation

Actuator validation

Actuator validation

Shop Fabrication

Shop Fabrication

Shop Fabrication

Blade/Drainage Integration

Blade/Drainage Integration

Blade/Drainage Integration

Visual Design - (Pittsburghification)

Visual Design - (Pittsburghification)

Visual Design - (Pittsburghification)

Mechanical Troubleshooting

Mechanical Troubleshooting

Mechanical Troubleshooting

Shared team work

Shared team work

User Reseach

User Reseach

User Reseach

Concept Development

Concept Development

Concept Development

Expo Presentation

Expo Presentation

Expo Presentation

Business/Product Framing

Business/Product Framing

Business/Product Framing

Reflection

Reflection

This was my capstone project and one of the most rewarding experiences of my time at CMU. I loved building something tangible, solving mechanical problems hands-on, and watching people light up when they interacted with the final prototype. Every time someone wanted to try the machine, they also recycled a bottle. This project taught me that mechanical systems can shape behavior when the interaction is clear enough.

The challenge was not only generating enough force to crush a bottle. It was designing the whole experience around that force: where the bottle goes, where the liquid goes, what the user can see, what they can touch, and how the machine communicates trust.

If I continued the project, I would focus on durability testing, maintenance access, sanitation, and a more refined public-facing enclosure. Those next steps would be essential for turning the prototype into something campus facilities could realistically deploy.

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